Spike

I’ve been working on a new memory game with the main character above named Spike. My son and I came up with the idea for this game while on Spring Break this year in Boston.

It’s a relatively simple game and the gameplay itself only took a week or two to get a prototype working. As with Zone of Fire though, the hardest part of the game wasn’t developing the game/gameplay but everything else! Apparently there’s a lot involved in polishing off a product. For this game, the parts that are really time consuming are the achievements and the networking support. I’m not sure if I’ll ever get proficient at achievement code, primarily because iOS and Android devices run and behave quite differently. The network stuff is all new to me and Firebase makes it relatively easy, but there’s a lot of logic to the networking which makes it very time consuming to ensure that it works right.

I’m hoping to have this game in good quality within a month. And I’ve submitted it to Indiecade for review in hopes to help promote the game.

Stay tuned!